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The game within Close isn’t Home represents a hybridized space of both artists’ grandparents’ homes. The creation of the grandparents’ home through digital means represents a sought connection with home spaces; spaces of foundational cultural identity and sense of homeland origin. The scene itself represents the cultural multiplicities of being generational American, referring to nostalgias of American culture as well. The game player can move throughout the environment to engage with the objects within the scene. Some of the objects in the scene are clickable and open descriptive text boxes allowing the player to gain more context of the cultural significance of said objects.
Close isn’t Home: Game 1